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- INTRODUCTION
-
- The intent of GIN! is to allow you to
- have some fun playing Gin Rummy.
-
- Because of this, I suggest that after a
- brief review of the documentation,
- particularly the 'Keys to Play'
- section, you load the program and play
- with it. If you press the wrong key,
- it will 'beep' at you, but that is all.
-
- I hope you have as much fun playing as
- I had putting it together.
-
- Enjoy!!!
-
-
- RULES OF THE GAME
-
- Gin Rummy is a card game for two
- players using the entire 52 card deck.
- Each player is dealt 10 cards. One
- card is then turned face up to start
- the pile and becomes the upcard. The
- rest of the cards become the stock.
-
- To start play, the non-dealer has the
- option to take the upcard. If he does
- not want it, the dealer has the option
- to take it. Play then proceeds with
- each player taking either the upcard or
- the top card in the stock and then
- discarding a new upcard to the pile.
-
- The object of the game is to form
- groups of three or more cards in sets
- or sequences. In a set, all cards have
- the same value such as three Aces or
- three Queens. A sequence is a run with
- all cards in the same suit such as the
- 4, 5 and 6 of clubs.
-
- In Gin Rummy, Aces are low and Kings
- are high. Face cards count as 10 and
- Aces as 1. All other cards count at
- their face value.
-
- A hand will end when one player goes
- out. To go out, a player may Gin or
- Knock. To Gin, all cards in the
- player's hand after the discard must be
- playable in groups. To Knock, after
- playing the groups in his hand and the
- discard, the player's hand may have a
- value of 10 or less unplayable points.
-
- Once a player goes out, the other
- player may lay down his playable
- groups. If the 1st player went out
- with Gin, he wins a point value equal
- to the unplayable points in the 2nd
- player's hand plus a bonus for Gin.
-
- If the 1st player Knocked, the 2nd
- player not only may lay down his
- playable groups, but also he may play
- on the 1st player's groups. For
- example, if the 1st player has three
- Jacks the 2nd player could play an
- unplayable Jack on his opponent's
- Jacks.
-
- When all cards have been played, the
- Knock value of the 1st player's hand is
- subtracted from the 2nd player's
- unplayable points. If the 2nd player
- is caught with more points than the 1st
- player's Knock value, these points are
- awarded to the 1st player. If, on the
- other hand, the 2nd player has the same
- or less unplayable points, he
- Underknocks. An Underknock wins the
- point difference plus an Underknock
- bonus.
-
- A hand may also end when there are just
- two cards remaining in the Stock. At
- this point, the next player has the
- option to pick up the upcard and go
- out. If he can't go out, the hand ends
- with no points to either player.
-
- The game continues with a new hand
- dealt by the winner of the previous
- hand. Successive hands are played
- until one player has enough points for
- a game.
-
-
- SCORING
-
- The value of the unplayable cards in
- the loser's hand are awarded to the
- winner after each hand. Face cards
- count as ten, Aces as one and other
- cards at their face value.
-
- Bonus points are awarded for Gin and
- Underknock. No bonus points are
- awarded for Knock. Bonus points for
- Gin and Underknock and unplayable card
- points count toward game.
-
- During the game, a Box is given for
- each winning hand. At the end of the
- game, bonus points are awarded to the
- player with the most Boxes for each Box
- he has more than his opponent. For
- example, if one player has won 5 hands
- and the other player has won 3, the 1st
- player would get 2 times the Box bonus.
-
- Bonus points are also awarded for
- winning the game itself.
-
- Last but not least is the Blitz bonus.
- If one player wins enough points for a
- game without the other player scoring
- at all, bonus points are awarded for
- the Blitz.
-
-
- PLAY OPTIONS
-
- In addition to regular Gin Rummy, two
- other options are available. These are
- Oklahoma and Hollywood.
-
- When playing Oklahoma, the value of the
- 1st upcard each hand determines the
- maximum Knock value allowed. If this
- upcard is an Ace, then only Gin is
- allowed on that hand. If the first
- card is a spade, the points awarded for
- unplayable cards are doubled.
-
- Hollywood is a scoring system whereby
- three games are played at once. The
- 1st hand a player wins is scored in
- game #1. The 2nd hand is scored in
- game #1 and game #2, etc. This
- sequenced scoring technique applies to
- both players individually. If the 1st
- player scores enough points to win a
- game before the 2nd player wins a hand,
- he wins the Game bonus and Blitz bonus
- in game #1 but play continues in game
- #2 and game #3. The 2nd player's first
- points would start scoring in game #2.
-
-
- PLAYING GIN RUMMY WITH THE PC
-
- Load DOS into your PC. DOS may be
- written onto your GIN! diskette.
- See the SYS Command in your DOS manual.
-
- Set the time and date. The GIN!
- program uses the time for its random
- number generator.
-
- Put your GIN! diskette in the
- default drive. Key in GIN and press
- ENTER. This will display the logo and
- then a menu. Select the PLAY option to
- begin the game.
-
- When the game is first loaded, a screen
- will be displayed that allows you to
- select options for just the current
- session (permanent options are set in
- the options program). For the moment
- bypass these options by pressing enter.
-
- The computer now deals showing you its
- hand face down and your hand face up.
- The computer does not peek at your hand
- - honest. Also displayed in the upper
- right corner are the options selected
- plus the allowable Knock value for the
- hand. Notes are displayed at the
- bottom of the screen as necessary.
-
- When it is your turn, the play arrow
- will flash until you press the 1st key.
-
- Your turn starts with an arrow pointing
- to either the Stock or the upcard on
- the Pile designating the card to be
- picked up. The left and right arrows
- on the keyboard will switch the arrow
- back and forth. Note - on your 1st
- turn you may not have a choice.
-
- To select a card, press the + key at
- the far right on the keyboard. The
- selected card will be displayed just
- below the upcard and an arrow will
- appear in the row above your hand.
- This arrow shows where the selected
- card will be placed in your hand. The
- left and right arrows on the keyboard
- will move this arrow along the row.
-
- To place the selected card in your
- hand, press ENTER. Your hand will be
- expanded and the suit symbol will
- flash.
-
- You may move the flashing suit symbol
- now with the left and right arrows on
- the keyboard.
-
- To discard, move the flashing suit
- symbol to the card you want to discard.
- Press the - key on the far right of the
- keyboard. The card with the flashing
- suit symbol will be put on top of the
- Pile as the new upcard and your turn
- will be over.
-
- Use the up and down arrows on the
- keyboard to move between the Stock/
- Pile, the arrow row and your hand.
-
- When it is your turn, you may sort your
- cards. To sort move the flashing suit
- symbol to the card to be moved. Press
- the up arrow to display an arrow above
- this card. Now move the arrow to the
- desired location and press Enter. The
- flashing card will be moved.
-
- If you have not picked up yet, use the
- up arrow to move control back to the
- Stock/Pile for pickup.
-
- To Gin or Knock, move the flashing suit
- symbol to the proper discard, then
- press F10. The computer will discard
- your selection face down and display
- your hand in sets plus unplayable
- cards. It will then ask you if it
- played your hand the way you want it.
-
- If you answer N for no your hand is not
- how you want it, the computer will show
- your hand with numbers designating the
- groups above each card. Unmarked cards
- are unplayable. You may key in a 1, 2,
- 3 or blank (space) over each card
- designating your own groups. Press F10
- again when you are finished marking and
- the computer will display your hand
- again. If you designate a group that
- is not a group, the computer will give
- you a message and let you try again.
-
- If you Knock or Gin in error, you may
- press ESC to return to regular play.
-
- If the computer Knocks, you may also
- mark cards with a P to indicate it is
- playable on the computer's hand.
-
- Once you are happy with the way the
- computer plays your hand, the
- computer's hand will be displayed along
- with the winner's points.
-
- At this point, press any key to display
- the game score and then start a new
- hand.
-
-
- KEYS TO PLAY
-
- + or Ins Take a card from the Pile or
- Stock.
-
- - or Del Discard the flashing card.
-
- Left/Rt Move the arrow or flashing
- Arrows card left or right.
-
- Up/Down Move control from your hand,
- Arrows to the arrow row to the
- Stock/Pile.
-
- Enter Insert picked or flashing card
- where the arrow points.
-
- F10 Tells the computer you wish to
- Gin or Knock. It may also be
- used to tell the computer you
- have finished marking the sets
- in your hand.
-
- ESC Return to regular play if you
- Gin or Knock in error.
-
- 1,2,3,P Mark groups of cards to tell
- the computer how to play your
- hand.
-
- Y,N Answer questions asked by the
- computer.
-
-
- FUNCTION KEYS
-
- F1 Display the use of keys.
-
- F2 Display a help screen.
-
- F3 Display Box scores of hands
- played.
-
- F4 Display the Game score.
-
- F5 Display the cards in the Pile.
-
- F6 Display the cards remaining in
- the Stock.
-
- F7 Allows the player to get a new
- deal.
-
- F8 Exit to DOS.
-
- F9 Off/on switch to allow you to
- see the computer's hand.
-
- F10 Gin or Knock.
-
-
- CUSTOMIZE YOUR PROGRAM
-
- You may preset the colors, point
- scoring, Hollywood/Oklahoma options and
- your name to suit yourself. When you
- set these values in the options
- program, your choices will be permanent
- until you change them again in the
- options program.
-
- An exception to this is the
- Oklahoma/Hollywood options and your
- name. These three things may be
- changed at the start of each game.
- Selections made at the start of a game,
- however, will only last until you end
- the program. The next time you play,
- the options will revert to the
- selections made in the options program.
-
- Use the up and down arrows to shift
- control between items on the screen.
-
- Use the left and right arrows to flip
- thru the options allowed for each item.
-
- Use PgUp and PgDn to change the list of
- options from colors to points to
- Hollywood/Oklahoma and your name.
-
- F1 will display the help notes.
-
- ESC will end the program and set your
- options permanently until you change
- them again.
-
- You may preset the color of:
-
- The Table The Printing
- The Card Deck The Arrows
- The Card Face The Notes
-
- At the bottom of the color screen is a
- display showing the results of the
- current selections.
-
- There seems to be no standard for the
- points awarded for the various bonuses
- in the game. Therefore you have the
- option to set them to whatever you
- prefer.
-
- Use the left and right arrow to adjust
- the bonus points in each catagory.
-
- You may run this program as often as
- you like.
- *****
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